Studio CCP EVE Online brought to such a state that some gamers prefer to evade the draft party. Developers admit being a novice, your chance of survival is virtually zero. Vicious circle painted itself: "green" players can easily swallow the more experienced users, and get much needed experience in this environment is virtually impossible. In general, with the release of the next additions - Incarna - the developers will try to change the situation.
"Many things we're going to simplify it. Decided to start with the basics, - the designer of EVE Online Kristoffer Tuborg (Kristoffer Touborg). - We can still accommodate new players to the realities of our project. But the better we will change it now than later we will say to users that something like this: "Welcome to EVE. Here's a Rubik's Cube, now go fuck yourself ». The last phrase, we decided not to move until the end of the considerations of censorship, however, exactly describe his game studio staff CCP.
The fact that EVE Online will moving avatars and personal space, you've probably already heard, so we will not give this much attention. The main thing is that with the release Incarna players can familiarize themselves with the New Eden, being in complete safety. More detailed information can be found on the official website of the project.
During the "Fanfest 2011" developers have also noted that the registration of production will now be turned on by default, and the division of agents with the missions will be optimized. In other words, you no longer have to run the agent, if you do not like it. In addition, such a concept will disappear as the qualification of the agent, so that players do not kuchkovalis in any particular place just because you can get a serious job. Such actions will help to evenly distribute players to all the galaxy, and, consequently, reduce the load on the server.
I must say, a list of upcoming innovations is truly immense. At the probe will increase the radius of action, but will decrease the cycle. Researchers will be able to change the wormhole subsystem. The negative effect after the use of accelerators will be a little smoother. And so on and so forth. Graphic design game, too, will not remain unheeded. Turret guns will undergo detailed, their animations serious change. Nebulae and star fields awaiting a full redesign. Plus, the game will have new fonts, improved user interface - combined to target vessels will be displayed differently. No less important will be changes in the smugglers. Now players will be able to search for criminals. Among other things, CCP are preparing to introduce a draft new server technology that will save players from lag during combat.
And all this - just a small part of what developers are going to do in the next expansion. Perhaps that's why Incarna, as Incursion, will be divided into three parts. In general, the conclusion still begs the only one: CCP is aware that EVE Online is time to change. Worst capsuleers, upset early. Perhaps all these changes, among which you will find a lot of simplifications, the project will only benefit.
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